During the main quest line of Cyberpunk 2077, players encounter a shady ripperdoc named Finn Gerstatt, commonly known as Fingers. When interrogating him alongside Judy Alvarez during the quest The Space In Between, you are given multiple opportunities to physically attack him. Deciding whether to punch Fingers is one of the most memorable moral choices in Night City, balancing emotional satisfaction against gameplay benefits.
The Immediate Story Impact of Punching Fingers
Choosing to punch Fingers changes the tone of your interrogation but does not prevent you from obtaining the information needed to advance the main story. He will still reveal what happened to Evelyn Parker and where she was taken, allowing the questline to proceed smoothly. Judy will appreciate your aggressive stance against his sleazy behavior, reinforcing your bond with her early in the storyline.
However, resorting to violence permanently sours your relationship with Fingers as a service provider. Once the interrogation concludes and you leave his clinic, he will refuse to deal with you for the remainder of the game. If you return to his clinic on Jig-Jig Street later, he will turn you away at the door.
Gameplay Consequences and Cyberware Access
In early versions of Cyberpunk 2077, punching Fingers was a major gameplay drawback because he sold exclusive high-tier implants like the QianT Sandevistan Mk.4. Players who assaulted him were permanently locked out of purchasing these unique items. This created a dilemma where players had to choose between roleplaying morally or optimizing their character build.
Following update 2.0, CD Projekt Red overhauled the ripperdoc inventory system so that most inventory stock is shared across vendors. Players no longer lose access to exclusive cyberware upgrades by angering Fingers during the quest. Because of this change, hitting him carries no long-term mechanical penalty for your character progression.
Should You Punch Him in Your Playthrough?
From a story perspective, punching Fingers provides immediate personal gratification for players who despise his predatory treatment of vulnerable dolls in Night City. It fits naturally into a playthrough where V prioritizes standing up for Judy and punishing corrupt characters. Since modern game updates eliminated the cyberware penalties, you can freely make this choice based on roleplay preference.
If you prefer to maintain a calm and diplomatic mercenary persona, you can complete the dialogue without resorting to violence. Letting him off without a beatdown keeps your options open, though it has little impact beyond character roleplay. Ultimately, the decision comes down to how you want V to react to one of Night City's most distasteful figures.